PAX Aus 2018 Interview Collection

I conducted several interviews at PAX Australia 2018. I’ve collected them here and will add to this page as more become available.

Enter the Gungeon Developer Talks About What It’s Like to Work With Devolver Digital [Interview]

It’s one of the most notably different companies in video games but what is it actually like to work with Devolver Digital? Even though it seems like Devolver Digital’s game catalog and unique press conferences make it seem as though it is on being a different publisher, some of its methods may still surprise you. We were lucky to chat to Dave Crooks, the game designer at Dodge Roll, the team behind the indie hit Enter the Gungeon at PAX Australia. He talked at length about just what it’s like to be an indie developer lucky enough to work with Devolver Digital, one of the more outlandish publishers in games.

Enter The Gungeon Developer Talks About How to Make a Good Roguelike [Interview]

The roguelike genre is incredibly popular but they can also be pretty hit and miss. Indie gems populate Steam and some rise clearly above the rest. Games like SpelunkyDead Cells, and Enter the Gungeon are all household names but what makes these achieve such success as not only great games, but great roguelikes? We talked to game designer at Dodge Roll Games Dave Crooks again about the team’s previous game Enter the Gungeon, its mysterious next title, and the ingredients of a good roguelike.

Interview – Graeme Struthers: Founding Partner of Devolver Digital

Devolver Digitial is one of the true success stories in gaming. Coming from nowhere, their unique take on indie publishing and humorous marketing has given them a huge following of devoted fans and a reputation for releasing quirky, original and highly polished games. Hope Corrigan was lucky enough to sit down and have a chat with one of Devolver’s founding partners, Graeme Struthers and this is what he had to say.

Interview – Megan Summers – Product Manager/Developer Screwtape Studios

At PAX Aus, Hope sat down with Megan Summers, one of the brains behind the quite excellent arcade platformer, Damsel to chat about life as an indie developer and what’s in store for the future.

Interview – Tim Veletta, Developer of Teleblast

TeleBlast was one of the many stellar games featured in the Indie Showcase at PAX Aus 2018. It’s developed primarily by the one man powerhouse Tim Veletta and features a cool arcade beat of shooting, teleporting, and making huge explosions to kill your friends.

Player 2 writer Hope Corrigan had already interviewed Tim in the lead up to PAX about TeleBlasts development from Global Game Jam project to featuring in the Indie Showcase. She then decided to stop by the booth for a play of her own and a quick chat. She’d like to let everyone reading this know that she quickly became very good and TeleBlast and defeated everyone exhibiting the game to her and that they totally did not let her win at all. Pulling Tim away from his stand for a few minutes she asked him how his PAX experience was going for this first timer.